JASEM: Just Another Shooter with Electronic Music

JASEM: Just Another Shooter with Electronic Music

JASEM: Just Another Shooter with Electronic Music
Do you need any reason to shoot your enemies in game? Because JASEM doesn't give you one - just you, your weapons, crazy beats and enemies. And you need to shoot every one of them, and it's up to you to make it the most hilarious and explosive way.
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JASEM: Just Another Shooter with Electronic MusicJASEM: Just Another Shooter with Electronic MusicJASEM: Just Another Shooter with Electronic MusicJASEM: Just Another Shooter with Electronic MusicJASEM: Just Another Shooter with Electronic MusicJASEM: Just Another Shooter with Electronic MusicJASEM: Just Another Shooter with Electronic MusicJASEM: Just Another Shooter with Electronic MusicJASEM: Just Another Shooter with Electronic MusicJASEM: Just Another Shooter with Electronic MusicJASEM: Just Another Shooter with Electronic MusicJASEM: Just Another Shooter with Electronic MusicJASEM: Just Another Shooter with Electronic MusicJASEM: Just Another Shooter with Electronic MusicJASEM: Just Another Shooter with Electronic MusicJASEM: Just Another Shooter with Electronic Music

Do you need any reason to shoot your enemies in game? Because JASEM doesn't give you one - just you, your weapons, crazy beats and enemies. And you need to shoot every one of them, and it's up to you to make it the most hilarious and explosive way.

So, JASEM: Just Another Shooter With Electronic music - is:

  • Whirlwind gameplay;
  • Gunfight non-stop;
  • Fighting enemies, no dancing around their slow bullets;
  • Juicy low-poly effects;
  • Crazy physics - you can do improvized stealth or create shortcuts;
  • Epic Bosses;
  • No story, narrative and even texts at all (except of seizure warning, because, you know, if you know the way of warning about it with no text, pls let me know).


Taking into account the last item, here is the perfect place for game credits:

  • Game design, programming, bugs creation and a lot of stuff you don't want to know about - Stas Shostak;
  • Music: Ira Lobanok;
  • 3D-models: Aleksandr Palmov;
  • Testing, creative help, insulting of devs and other invaluable help - Max Efimov, Sergey Mozharovskiy and other awesome guys.

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Minimum
CPU Intel Core i5
RAM 2 MB
OS 64-bit
Grafische kaart Discrete with 1 GB VRAM
Geluid Not required
HDD 250 MB
DirectX 9.0
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Aanbevolen
CPU -
RAM -
OS -
Grafische kaart -
Geluid -
HDD -
DirectX -
Overige
Andere informatie
This product is available as a Steam Key. To add this product to your Steam library, open your Steam Client (which can be downloaded at www.steampowered.com) and click on the bottom left “Add a game “ ”Activate a product on Steam” and type in the redemption code you received after your purchase.
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Productdetails

Released op DLH
Sep. 23, 2018
Originele uitgave
Oct. 19, 2017
Uitgeverij
Ontwikkelaar
Stas Shostak
Genre
Sub genre
Platforms
Windows   MAC   Linux
Taal
EN | FR | DE | IT | ES | RU | PL | JP | KR
Beschikbaar als
Steam
Leeftijdsclassificatie
Pending
Deze titel heeft de classificatie in behandeling

Meer informatie over ESRB leeftijdsbeoordelingen.

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